Online Game-Based Approach in Teaching English: Cases of Teaching during Pandemic Covid-19 at Universitas Darwan Ali Sampit

Andra Fakhrian, Maria A. Luardini


Teaching during pandemic now changes the concept of teaching learning from the conventional way to virtual based teaching. Teachers might use online media in conducting the lesson, for instance zoom, google meet, online game, and so forth. The aim of the study was to know the students’ ability in English by using this online game called Quizizz (web-based, as a well-featured platform yet interactive for freshmen in English I class at Universitas Darwan Ali Sampit in academic year 2020/2021. The design of the study was experimental research design in quantitative method. The population of this research was the freshmen of Business Management class taking English I subject. Two classes were taken as the sample, they were: FB 1 A as the control class and FB 1 B as the experimental class. To collect the main data, pre-test and post-test were used. The data from those tests were analyzed by using SPSS for Windows version 16.0. To find out the validity and the reliability of the instrument, the data from the English I quiz result were collected and analyzed. The result of research showed that the t-test gave t-value of 2.999 which was higher than t table 2.009, with sig. (2-tiled) showing that .004 was lower than .05. It could be concluded that H0 was rejected and H1 was accepted; which means teaching English using online game Quizizz could improve the students’ ability in English.


English skill; experimental research; online game, Quizizz

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Proceedings of International Conference on English Language Teaching (INACELT) is published by Institut Agama Islam Negeri (IAIN) Palangka Raya Indonesia in collaboration with Journal on English as a Foreign Language.

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